Sign in to follow this  
rewolF werdnA

DirectInput key always pressed

Recommended Posts

(I couldn't see any code tags, so i apologise for the ew look) Hi I've been making an input engine for my game using DirectInput8 - got most of the code from a book. Problem is that I seem to be getting the same mouse information regardless of whether a button is pressed or not. Here is my initialization: int res = DirectInput8Create(::GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&m_di, NULL); if (FAILED(res)){ g_pLogger->error("Could not create Input Device"); return; } res = m_di->CreateDevice(GUID_SysMouse, &m_mouse, NULL); if (FAILED(res)){ g_pLogger->error("Could not create mouse interface"); return; } if (FAILED(m_mouse->SetDataFormat(&c_dfDIMouse))){ g_pLogger->error("Could not set data format for mouse"); return; } if (FAILED(m_mouse->SetCooperativeLevel(m_hWnd, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))){ g_pLogger->error("Could not set coop level for mouse"); return; } if (FAILED(m_mouse->Acquire())){ g_pLogger->error("Could not acquire mouse"); return; } Here is the updating: while (true){ m_mouse->Poll(); if (SUCCEEDED(res = m_mouse->GetDeviceState(sizeof(DIMOUSESTATE), &m_mouseState))) break; if (res != DIERR_INPUTLOST && res != DIERR_NOTACQUIRED){ g_pLogger->error("Could not get mouse state???"); return; } if (FAILED(m_mouse->Acquire())){ g_pLogger->error("Could not reacquire mouse!!!!"); return; } } Now if i check each of the four .rgbButtons values I get rgbButtons = {205,205,410,615} these values don't change if I click any of the buttons... this is odd - I came about it by finding that my button was always pressed (Coz 205 & 0x80 is not 0) any help would be much appreciated !!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this