Jump to content
  • Advertisement
Sign in to follow this  

Creating a 3D Perspective Projection Matrix

This topic is 3945 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am reposting this because I don't know if it was wise to place this comment in my Liteweight Matrix lib thread. If it is better for this post to remain there, admins please forward comments to that thread. Any who, here is my post. "Hmm... I am interested in defining a method which would calculate a perspective matrix given a near point. I know the formula for this would be (N * X/Z, N* Y/Z) However, how would I set this formula up in a matrix? Thanks in advance! "

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!