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Math for graphics programming books

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I'm in an Interactive Computer Graphics class and so far we've been 'reviewing' things from linear algebra (vectors, dot products, and soon matrices and matrix transformations). I put reviewing in quotes because I haven't taken linear algebra so this is all new to me. I was wondering if anyone knew of any books that could help me along with the basics of vectors and matrices as they pertain to graphics programming. I'm looking for books that will introduce me to those concepts and how to use them, but not necessarily to the detail that a textbook might; I'd like a book I can check out from the university library. Does anyone have any suggestions?

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This site has a great list of books, look up o resources/books

http://www.gamedev.net/columns/books/books.asp?CategoryID=13

i have 3d Math Primer, and is a great book,

http://www.gamedev.net/columns/books/bookdetails.asp?productid=226&CategoryID=13

talks about all you've mentioned and more

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Avoid the Eric Lengyel book, he barely explains anything and only includes like 1 example of everything, which IMHO isn't near enough to learn off of.

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