NvPerfHUD
I set up Nvidia PerfHUD and I made a simple test. Loaded a texture, the VID MEMORY graph is showing me a value (how Mb is occupied in the video).
1. Why if I SetLOD for that texture to have a lower quality the VID MEMORY decreases but after 2 seconds the amound gets the same as the original texture..
2. Why the graf is not to 0 if I dont have any texture ? If my application is just clearing the buffer.
Thanks
Quote:Original post by Azzazelus_13
2. Why the graf is not to 0 if I dont have any texture ? If my application is just clearing the buffer.
The front-buffer and the back-buffer need space in memory too, ya know. [smile]
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