It's been a hard struggle for me to figure out which graphics API I want to use.
I really want to use Direct X as I have used it before but with Managed Direct X being fecalized... the SlimDX wrappers would work but would require a little more effort.
XNA has a TON of microsoft support, and a ton of tutorials (which helps me quite a bit since books now a days are not very helpful in this area or are seriously outdated) whereas SlimDX does not have as much.
My only issue with XNA is... I use C# 2008. Can't use XNA with 2008. I do have Visual Studio 2005 Pro but ... can't use XNA with anything other than C# 2005 Express.
DOes anyone know if the 2.0 release allows us to use Visual Studio 2005 Pro with XNA?
I know that 2008 support won't be along for quite a while.
Ah I see that the new XNA does allow you to use C# 2005 pro instead of express if you wish.
I guess that helps me out. I will have to take what I have done in 2008 and reimport it into a new 2005 project.
We'll see how I like XNA in a few months when this is finished ;)
I guess that helps me out. I will have to take what I have done in 2008 and reimport it into a new 2005 project.
We'll see how I like XNA in a few months when this is finished ;)
Yeah it'll probably be a while since it won't be until march that the regular DX SDK will be supported with VS 2008!
Changes in Visual Studio Support
The March 2008 DirectX SDK will include support for Visual Studio 2008. At the same time, the DirectX SDK will drop support for Visual Studio 2003 while continuing to maintain support for Visual Studio 2005.
Changes in Visual Studio Support
The March 2008 DirectX SDK will include support for Visual Studio 2008. At the same time, the DirectX SDK will drop support for Visual Studio 2003 while continuing to maintain support for Visual Studio 2005.
I've had a few problems getting SDKs working on 2008. The latest DirectX SDK (november 2007) isn't supports, I could'nt get the G3D libraries to work and XNA would'nt install at all. I've deleted 2008 and gone back to 2005 until support grows for it. I'm still deciding on a graphics API for my project too.
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