Jump to content
  • Advertisement
Sign in to follow this  
iedoc

double blending

This topic is 3915 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i have a bounding sphere on a model, and i know this is a really stupid question, but i seriously can't figure out how to make the bounding sphere clear. i can see the model, but i think its double blending so theres just a white circle around the model. can anybody help me figure this stuff out?

Share this post


Link to post
Share on other sites
Advertisement
It's probably a draw order issue. Try drawing all the models first, and then drawing all the spheres afterwards. Transparency only looks right when you draw all transparent objects last, and in far to near order.

If that's not it a bit more information as to what's wrong would be helpful (e.g. a screenshot, and maybe a few lines of relevant code).

Share this post


Link to post
Share on other sites
haha, im so stupid sometimes. i was just gonna write this long message pretty much on how the sphere is like the last thing i render in the scene, so its not that, but then i realized, i drew my scene after the sphere, i changed it so now it works, thanks so much for helping me!!!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!