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double blending

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i have a bounding sphere on a model, and i know this is a really stupid question, but i seriously can't figure out how to make the bounding sphere clear. i can see the model, but i think its double blending so theres just a white circle around the model. can anybody help me figure this stuff out?

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It's probably a draw order issue. Try drawing all the models first, and then drawing all the spheres afterwards. Transparency only looks right when you draw all transparent objects last, and in far to near order.

If that's not it a bit more information as to what's wrong would be helpful (e.g. a screenshot, and maybe a few lines of relevant code).

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haha, im so stupid sometimes. i was just gonna write this long message pretty much on how the sphere is like the last thing i render in the scene, so its not that, but then i realized, i drew my scene after the sphere, i changed it so now it works, thanks so much for helping me!!!

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