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PsychotomusSimmm

New Type Of Game In Development

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ADR-RPG will be one of the largest non-mud text based multiplayer games you will ever play. You will be able to fish, hunt, garden, lumberjack, mine, blacksmith, brew, cook, and enchant items as well as much more with PvP battles as well as PvE battles, guilds, clans, and more.

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Looks interesting, but could you reduce the image size a bit? Or maybe make them links?

Also, some more info might be useful (links to your website, more info about the game, what sort of feedback - if any - you're looking for, and so on).

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In the current improve, repair, enchant, recharge object dialogs, the choice of tool/method and object are equal, while actually the object is more important and presumably chosen first: the player is likely to review the whole inventory to evaluate how important objects could be maintained, rather than exploring how specific maintenance actions could be made useful.
The dialogs could be organized as a list view (similar to the items in store dialog), presenting the applicable items and the tools/methods that can be applied to each; this would also allow consolidation of the four dialogs (e.g. some objects could be both improved and recharged).

Some message dialogs, like the Alignment Info and Element Info, are oversized; they would look better if they respected message lengths.

The Register Character dialog has an incoherent and unpleasant layout.
You should respect a grid, separate the different groups of fields, split the list view in the bottom left into class (half as long) and sex, put important things (race, class, ability scores) first, improve messages (what is the meaning of the "element"?), and check spelling and grammar (e.g. "Select a class", "Starting hit points", "Hit points per additional level").

What do you mean by "non-mud" game?

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