Jump to content
  • Advertisement
Sign in to follow this  
Quper

Best HLSL book for beginners?

This topic is 3884 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wan't to learn HLSL and I prefere when they are describing it as easy as possible, does anyone knows a HLSL book to recommend that fint the description?

Share this post


Link to post
Share on other sites
Advertisement
Quote:
Original post by MassacrerAL
i wouldn`t bother with a book, use google instead. also in DXSDK and on msdn you can find a lots of info.


Why not?

Having a hard copy of a book sitting on your shelf will save alot of time instead of searching the deep ends of the internet looking for the information. Investing into a book is a good thing whether it be to learn something new or just to use as a reference.

Quper, I havn't dove into HLSL just yet but it is something I plan on doing some time soon. I have however heard good things about the ShaderX series. Make sure you read any reviews on a book your thinking about buying, might aswell get the best for your buck :)

Share this post


Link to post
Share on other sites
The ShaderX series does not really teach how to write shaders. They are more for reference, and contain neat tricks and effects written by people from the industry. I wouldn't recommend it as a starter book. I have 'Learn Vertex and Pixel Shader Programming with DirectX9' by Leiterman. But I don't really know if I would recommend it. It's pretty old and does not teach HLSL. :(

I would actually also be interested in a good book about shader programming in HLSL.

Share this post


Link to post
Share on other sites
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

A great book for beginners and gives great examples. I also believe the author is in progress of writing his third one that is for DirectX 10.

Share this post


Link to post
Share on other sites
Quote:
Original post by cNoob
Quote:
Original post by MassacrerAL
i wouldn`t bother with a book, use google instead. also in DXSDK and on msdn you can find a lots of info.


Why not?

Having a hard copy of a book sitting on your shelf will save alot of time instead of searching the deep ends of the internet looking for the information. Investing into a book is a good thing whether it be to learn something new or just to use as a reference.


you`d learn it from a book too, but when there is exhausting information easily accessible for free, why to spend money on it? i know it from my own experience, i own one DX beginners book(fixed pipeline only) and it was waste of money. DXSDK tutorials and articles are good enough, really.

shaderX books is another matter. i`d recommend it to any graphics programmer, because there is no "graphics techniques SDK" on the net.

Share this post


Link to post
Share on other sites
hi, yeah I would have to agree with smally, Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach, is the book to get really? - Not only does it have shaders but it also has alot of other directx stuff as well.

I started looking for shader books a couple of years ago, and surprisingly there is hardly anything out there for beginners, (as far as I could find).

I also brought shaderx 3 (before tthe Frank Luna book), and I've hardly used it at all as DarkZoulz said, it really isn't for learning shaders.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!