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rendering complex isometric geometry

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Hi all, I have done a simple isometric engine. I have partially implemented the capability of managing objects that have not the size of a tile. The only thing I am missing is a good comparison method to establish the order to render these objects. I am trying this method, but I don't know if is good: Each object has a polygon that defines its area. Based on the most left and right points of the polygons I want to determine if an object is bellow other. A diagram of this idea is in this figure: http://www.threesenses.com/bellow_above.gif Do you think this is a good method? Does anyone has a better one? Thanks

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