Problem with PIX

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3 comments, last by schupf 16 years, 2 months ago
Hello, unfortunately I have a bug in my Sky DX10 shader code so I tried to debug my .fx file with PIX. But if I start a PIX project and press F12 it looks like this: http://img252.imageshack.us/my.php?image=pixbuggb1.png The render output is just blue (thats my clear backbuffer color) and on the left side PIX says "error in call data". But if I just normally start the exe file the app runs and shows the sky (with a graphical bug but it runs) Does anyone know why PIX doesnt show the same output as if I start the app normally?
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Maybe it doesn't look for the assets in the right directory? You could try putting more validation when you open your textures, model files, etc. Maybe :)
Thanks for your fast reply janta!
All the files are at the right place because if I start the pix project my application runs normal:
http://img507.imageshack.us/my.php?image=pixbug2hm7.png

But if I press F12 and close the application, click on the captured frame and open the "render" tab then all I can see is the bluish color (and the hint "error in call data" on the left side of the event window)
you can try nVidia's PerfHUD or ATi's PerfStudio, they're easier to use
MSN:xoyojank#live.com
I thought PerfHud is "only" an analysis tool. Can I debug my shaders step by step with PerfHud like I can with PIX (If it would work...)?

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