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schupf

Problem with PIX

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Hello, unfortunately I have a bug in my Sky DX10 shader code so I tried to debug my .fx file with PIX. But if I start a PIX project and press F12 it looks like this: http://img252.imageshack.us/my.php?image=pixbuggb1.png The render output is just blue (thats my clear backbuffer color) and on the left side PIX says "error in call data". But if I just normally start the exe file the app runs and shows the sky (with a graphical bug but it runs) Does anyone know why PIX doesnt show the same output as if I start the app normally?

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Maybe it doesn't look for the assets in the right directory? You could try putting more validation when you open your textures, model files, etc. Maybe :)

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Thanks for your fast reply janta!
All the files are at the right place because if I start the pix project my application runs normal:
http://img507.imageshack.us/my.php?image=pixbug2hm7.png

But if I press F12 and close the application, click on the captured frame and open the "render" tab then all I can see is the bluish color (and the hint "error in call data" on the left side of the event window)

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I thought PerfHud is "only" an analysis tool. Can I debug my shaders step by step with PerfHud like I can with PIX (If it would work...)?

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