Jump to content
  • Advertisement
Sign in to follow this  

OpenGL Using Arrays to map multiable textures?

This topic is 3966 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is their a way to make a texture map on a object with triangles that you made in OpenGL have multiable textures like terrain, but also define what texture goes to what vertex using a array to map out the textures on the object that blend with the others for terrain realism.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!