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Antonios

Mobile 3d engine/middleware.

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I am looking for 3d engine/middleware for mobile devices. In my company we are trying to find a fast and easy middleware for creating simple 3d apps at first for cell phones. Any link would help.

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Im pretty sure that Sun has a Java3D package.
And I read that Nokia also had something like that (not sure if they stopped it in favour of Java3D).

I guess the most important question would be what kind of platform are you planning to use?

windows mobile, java, Symbian, etc...

Yours Truly
K

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Sorry my bad, Java 3D is not for mobiles

here is the link for the java binding to Open GL

http://java.sun.com/javame/reference/apis/jsr239/

But this is not a proper engine. Just ways for you to access 3D capabilities on a mobile phone.

didnt John Carmack (hope I got the right name!) design a quake engine for mobile phones that he used for Doom RPG? Not sure if you can get that but google it!


Yours Truly
K

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On Sony Ericssons you can use Mascot Capsule v3.

Outside SE, you can use jsr184.

There are a few phones can present opengl accelerator, sadly few (none?) support jsr239 wrapper, so the only chance is to build on c++ (Symbian for example).

Without 3d acceleration, almost every 3d game looks like a crap, for example on my SonyEricssons k310i i can run a cube at whooping speed of 10fps, while in my Nokia n95 (3d accel) i can rotate a polybump human face at 30fps.

You always can create a pseudo 3d game.


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