OpenGL Performance Analysis
Are there any good (free) tools for analyzing the performance of an OpenGL app on an nVidia card short of strategically using the PerfSDK? I tried gDEBugger, but apparently I can't get the trial and the full version is about $600 out of my price range. Also nothing (including the PerfSDK) seems to give me information about geometry shader performance, which would be ideal.
Cheers,
--Brian
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