Model animations
Hello!
This is the first time I have made models for a video game and I was wondering if I need to make a new file for every motion.(run,jump,shoot, etc.)
Also if you have any references for a Halo spartan like person, while not actually being a spartan, please feel free to contribute.
Thanks
Peter
Quote:Original post by Moonboy333
This is the first time I have made models for a video game and I was wondering if I need to make a new file for every motion.(run,jump,shoot, etc.)
You don't need to do that, but doing so will probably be easier to work with. At least it's more explicit: a separate file means a separate animation.
However, that doesn't mean that the final format should work like that, it's just that it can be easier to work with from a modellers point of view. For example, take using layers in Photoshop: the final image will be flat, but layers make images much easier to modify, so a smart artist will always keep the source files around.
It depends on what you're exporting the model into, I've worked with an engine before where the lead requested all animations in-line (i.e. frames 1-10 were idle animation, frames 11-40 were walk cycle 1, 41-70 walk cycle 2, etc). I believe the engine simply used the model's information list to pull up specific frame ranges when each animation was called.
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