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Compiling libraries

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I have some trouble compiling libraries. I needed to compile SDL_rotozoom and SDL_primitives, and I did (in Code::Blocks), but I always get a strange answer from the compiler when I compile. I have a piece of code that loads the image to the surface : p1[0].img = IMG_Load("gfx/body.png"); This used to work well, but when I compiled the SDL_rotozoom and SDL_primitives, and tried to use them in my project (aalineRGBA(screen,0,0,500,500,255,255,0,128); is the actual code I tried to use) compiler said "assignment makes a pointer from integer without cast" and refuses to compile. When I remove the aalineRGBA from the code, it compiles well... Any ideas what may cause this? I would appreciate if someone could explain exactly how to compile and use those libraries... I'm using Code::Blocks with minGW under Windows. Thank you in advance.

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Without more context or some compiler output it's very difficult to say for sure, but it looks like you might be passing the wrong parameters (is screen a pointer?) or possibly unintentionally calling a function with the same name in a different namespace. Either way more information would be very helpful in discovering what your problem is.

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Well, ok info coming right up :
I'm using pure C, so no name spaces
All surface variables are actually pointers to surfaces
It all works fine untill I call a function (any function) from SDL_gfx. I'm using SDL_ttf and SDL_images.h and have no problems.

The problem is (maybe)that I couldn't find precompiled binaries for SDL_gfx, so I was forced to do this by myself. I did so with Code::Blocks.

Here are the includes I used :
#include <stdio.h>
#include <stdlib.h>
#include <main.h>
#include <stdbool.h>
#include <SDL/SDL.h>
#include <SDL/SDL_gfxPrimitives.h>
#include <SDL/SDL_gfxPrimitives_font.h>
#include <SDL/SDL_framerate.h>
#include <SDL/SDL_imageFilter.h>
#include <SDL/SDL_rotozoom.h>

If you want, I will post the whole source, but it's not really a nice thing to look at...

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It's a structure (typedef-ed) that contains the surface, and some other info. Here's how it looks like :

typedef struct
{
int pX;
int pY;
int Angle;
int BPart;
SDL_Surface *img;
} BodyPart;

BodyPart p1[3];

Sorry I didn't mention that earlier.

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No need to post the entire source, just the line that uses aalineRGBA and maybe a couple of lines of context around it in a source tag along with the complete compiler output would be extremely helpful to anyone trying to help you.

In the meantime I have one more thought for you: are you using the return value of the function at all? I'm assuming the function probably returns int, so it's possible that the error is occurring there.

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