Well the grass texture is 512x512 and i want it to be placed on a 64x64 heightmap and well it runs normally in Visual without any errors, but isnt displaying the texture on the heightmap.
But when I use PIX the dialog boxes come up saying that they were unable to create the texture from the file.
Texturing Simple Heightmap
It's possible that the debug runtime will give you more information. See my earlier reply for a link describing how to enable it.
Also, are you sure that the texture's path is correct?
Also, are you sure that the texture's path is correct?
haven't been able to visit that site as there seems to be a problem on their end and the texture path and filename are both correct.
ok, tried that, no warnings then only things that I get now that I didnt' before are:
Direct3D9: (INFO) :======================= Hal SWVP device selected
Direct3D9: (INFO) :Using FF to PS converter
Direct3D9: (INFO) :Using X3D PSGP
Direct3D9: (INFO) :Using FF to VS converter in software vertex processing
Direct3D9: (INFO) :======================= Hal SWVP device selected
Direct3D9: (INFO) :Using FF to PS converter
Direct3D9: (INFO) :Using X3D PSGP
Direct3D9: (INFO) :Using FF to VS converter in software vertex processing
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