All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
42
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
Linux + keyboard input
General and Gameplay Programming
Programming
Started by
riserbar
February 09, 2008 10:20 AM
0
comments, last by
madRenEGadE
16 years, 2 months ago
riserbar
122
Author
February 09, 2008 10:20 AM
Hi! I'm developing an OpenGL game for Linux. The problem is how to handle the keyboard input without any delays (like DirectInput in Windows)?
Cancel
Save
Advertisement
madRenEGadE
190
February 09, 2008 10:30 AM
maybe have a look at sdl
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
How do you manage yourself and your time as years pass on?
GDNet Lounge
Too many managers?
General and Gameplay Programming
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Direct3D 7 IM Framework Programming 1: The Basics
Graphics and GPU Programming
The "KISS" Dependency Injection Way in Unity
General and Gameplay Programming
Jon Decker, Mike Felker, Tom Freeland
Interviews
How to Become Numbers-Driven With Profile Analyzer
General and Gameplay Programming
Retro Mortis: RTS (Part 4) - A New Hope?
Game Design and Theory
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top