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Dual screen support

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Does anybody know how to realize a dual monitor support in a directx game/program? Actually, my program runs in two windows but not in fullscreen mode.

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If you just have two windows, then you can create additional swap chains with IDirect3DDevice9::CreateAdditionalSwapChain(). The presentation parameters you pass you can fill as normal for a window.

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This topic is 3594 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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