• Advertisement
Sign in to follow this  

[RenderMonkey] Setting up uniform arrays

This topic is 3661 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I hope this is the right forum for this question! By the way, how can I setup in the RenderMonkey IDE a variable like: uniform vec2 array_of_vec2[10]; I can't find a way to do it in the IDE! Thank you!

Share this post


Link to post
Share on other sites
Advertisement
This is a limitation and I don`t think AMD intends to update it anytime soon. They should also update so that it works with FBO instead of p-buffer.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement