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[RenderMonkey] Setting up uniform arrays

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I hope this is the right forum for this question! By the way, how can I setup in the RenderMonkey IDE a variable like: uniform vec2 array_of_vec2[10]; I can't find a way to do it in the IDE! Thank you!

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This is a limitation and I don`t think AMD intends to update it anytime soon. They should also update so that it works with FBO instead of p-buffer.

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