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software rendering with T&L vertices

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I'm using Delphi 2007 and developing in XORDX 8.1 (Directx 8.1) Recently i tried to use T&L vertices 'xorDXVertexFlagTLV = D3DFVF_XYZRHW or D3DFVF_TEX1;' In hardware Rendering it's works perfectly, however When I'm using software rendering (D3DCREATE_SOFTWARE_VERTEXPROCESSING) flag, the primitve made of the transformed vertices is disappeared from the scene. Any Ides ???

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This topic is 3587 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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