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staticVoid2

Mapping and Clipping

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hi, I was wondering how you would normally map textures to triangles that have been clipped to a view frustum. I thought you might have to slide the texture coordinates and then in the case of a quadrangle being the result of clipping - divide this into two other triangles and calculate the texture coordinates but i am not sure. [Edited by - staticVoid2 on February 13, 2008 2:46:36 AM]

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