Jump to content
  • Advertisement
Sign in to follow this  
Vectormycalculus

declaring skybox

This topic is 3902 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Advertisement
class m_skybox
{
public:
m_skybox();
~m_skybox();
};

that declares the skybox for the .cpp file.

in the .cpp code i have things like m_skybox.Initialize();
and m_skybox.Release();
insted of having it undeclared it just wants a primary expression before the '.' token. So i need something more in my header file and idk

Share this post


Link to post
Share on other sites
Quote:
Original post by Vectormycalculus
class m_skybox
{
public:
m_skybox();
~m_skybox();
};

that declares the skybox for the .cpp file.

in the .cpp code i have things like m_skybox.Initialize();
and m_skybox.Release();
insted of having it undeclared it just wants a primary expression before the '.' token. So i need something more in my header file and idk
This isn't really an 'OpenGL' problem (it probably belongs in For Beginners - maybe a mod will move it there).

Anyway, you need to create an instance of your skybox class. Example:
class Skybox {
// Stuff...
};

// ...

Skybox my_skybox;
my_skybox.DoStuff();

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!