XNA Book

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4 comments, last by daviangel 16 years, 2 months ago
Hi guys! I'm a pretty good programmer in BlitzPlus and I think it's time I move on to C#. I'd like to get a book on XNA/C# that is really basic that can help me transfer what I know to C# easily and teach me new stuff at the same time... So what is a good book out there for this? I'm really leaning towards this book, it looks like what I need: http://www.amazon.com/gp/product/1598633686/ref=s9_asin_title_1_subs_76_11_9_2_1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=0BEQKB8GC689EQNV2M8Z&pf_rd_t=101&pf_rd_p=278240301&pf_rd_i=507846 But I'm not sure, has anyone read it? Thanks for the help!
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Personally, I would try to work as much as possible from online sources. Pick up a digital copy of the C# E-book from Programmer's Heaven. It will get you comfortable with C#, then you should be able to work through the XNA tutorials that are in the XNA documentation. Once you get those down, there is a ton of other stuff over at creators.xna.com that you can learn more from.

The trouble you might find with that book is it looks like it might only cover version 1.1 of the XNA framework. There are a few slight and subtle changes that they made between 1.1 and 2.0 that might throw you for a loop if you do decide to go with the book.
I know Joe well, and followed his progress while he was writing that book, I have a copy of the book and recommend it to you. First off, he's quite good at explaining things, second, he definately knows his stuff, and I can say that he put a lot of effort into the book and it is definitely the best guide to XNA which I've used. I didn't have much time to pickup XNA and give it a shot, so the book helped immensely as I didn't have to trawl the Internet looking for reliable sources and examples.

also, checkout Joe's site for updates to the books code (XNA 2.0): http://codetopia.com/cs/
"I am a donut! Ask not how many tris/batch, but rather how many batches/frame!" -- Matthias Wloka & Richard Huddy, (GDC, DirectX 9 Performance)

http://www.silvermace.com/ -- My personal website
Well, in that case, I wouldn't have any qualms about going for the book - so long as it has been updated for XNA 2.0.
I think I will get this book... :) Thanks for the help, and I'm really glad you gave me that link...

Quote:Original post by silvermace
I know Joe well, and followed his progress while he was writing that book, I have a copy of the book and recommend it to you. First off, he's quite good at explaining things, second, he definately knows his stuff, and I can say that he put a lot of effort into the book and it is definitely the best guide to XNA which I've used. I didn't have much time to pickup XNA and give it a shot, so the book helped immensely as I didn't have to trawl the Internet looking for reliable sources and examples.

also, checkout Joe's site for updates to the books code (XNA 2.0): http://codetopia.com/cs/

Yup!
I bought that book not long ago and while the code on the cd used XNA 1.1 the author was kind enough to update 99% of the code to work with XNA 2.0 so this is the book I would recommend to anyone trying to learn XNA.
All the other XNA books out there will only confuse if you haven't already been using XNA since there are minor changes like content folder,removal of ContentManager, minor name changes like LoadContent instead of LoadGraphicsContent,etc that's all clearly explained at codetopia with the updated 2.0 code.


[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe

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