Jump to content
  • Advertisement
Sign in to follow this  
C_Cheaf

[ENET] get a connection

This topic is 3904 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi everybody! I'm trying to get a connection with enet between a server and a client. Everything seems to be initialized correct, but I don't get a connectevent... Ok, here is the Code:
int main()
{
    short i;
    ENetAddress address;
    ENetHost * server;
    ENetHost * client;
    ENetEvent event;
    ENetPeer *peer;
    if (enet_initialize() == -1) {printf("Error beim initialisieren!\n");}
    else {printf("Initialisierung erfolgreich!\n");}
    scanf("%ld",&i);
    switch(i)
    {
             case 1: //Server init
                  address.host = ENET_HOST_ANY;
                  address.port = 1234;
                  server = enet_host_create (& address,32,0,0);
                  if (server == NULL)
                  {
                             fprintf (stderr, 
                             "An error occurred while trying to create an ENet server host.\n");
                             exit (EXIT_FAILURE);
                  }
                  else
                  {
                      printf("Server initialisiert!");
                  }
                  
                  while (enet_host_service (server, & event, 1000) > 0)
                  {
                        switch (event.type)
                        {
                               case ENET_EVENT_TYPE_CONNECT:
                               printf ("A new client connected from %x:%u.\n", 
                                      event.peer -> address.host,
                                      event.peer -> address.port);
                               break;
                         }
                  }
             break;
             case 2: //Client init
                  client = enet_host_create (0,32,0,0);
                  if (client == NULL)
                  {
                             fprintf (stderr, 
                             "An error occurred while trying to create an ENet client host.\n");
                             exit (EXIT_FAILURE);
                  }
                  else
                  {printf("Client initialisiert!");}
                  enet_address_set_host (& address, "localhost");
                  address.port = 1234;
                  peer = enet_host_connect (client, & address, 2);    
                  if (peer == NULL)
                  {
                           fprintf (stderr, 
                                   "No available peers for initiating an ENet connection.\n");
                           exit (EXIT_FAILURE);
                  }
                  
                  while (enet_host_service (client, & event, 1000) > 0)
                  {
                        switch (event.type)
                        {
                               case ENET_EVENT_TYPE_CONNECT:
                               printf ("A new client connected from %x:%u.\n", 
                                      event.peer -> address.host,
                                      event.peer -> address.port);
                               break;
                         }
                  }
             break;
    }
    getch();
}
This should init a server if you enter 1 and should init a client if you enter 2. But the problem is, that I can't get a connection. What am I doing wrong? [EDIT] If somebody can give me the source code of an working example, I would be very pleased! [EDIT2] OK it works now. The problem was, that enet_host_service has to be called in a loop. The thread can be closed now. Thanks for your help! C_Cheaf [Edited by - C_Cheaf on February 13, 2008 7:47:31 AM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!