Jump to content
  • Advertisement
Sign in to follow this  

32-bit color in DirectDraw7

This topic is 3954 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

how do you set up a directdraw surface to display argb colors, I've tried:
ddpf.dwFlags = DDPF_RGB;

but its not working, im writing the argb integers to the surface memory but its just displaying the pixels 3 spaces apart because it's still set to 8-bit mode. any help would be appreciated. [Edited by - staticVoid2 on February 12, 2008 11:24:26 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!