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It's a free game: RotationWar

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hey folks, at my university we were to write a game using XNA. (It wasn't our choice, we were forced to...) The focus was on game-design and rapid prototyping. This is the final iterated version of our 2nd prototype. We had about 3-4 month of developing time and weekly meetings for crticism with the whole group. It's an innovative game I think. There's not a certain category in which it fits but I'd say it's a realtime, strategy, war-puzzle-game. The team (consisting of 4 people) were a Team-Lead, a Content-Creator, AI/Gameplay-guy and me for the graphics and the Audio stuff (yes, it's also my music) so if you've got time to check out this casual game: DO IT, it's free! RotationWar image1
image2
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zqueezy [Edited by - zqueezy on February 23, 2008 8:55:29 AM]

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Personally, I'm more than a little iffy about downloading anything from someone that doesn't have some kind of rating on here. Also glancing at your topics started shows what seems to be spam, (most of the page looked like the same posts).

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heyhey,

wow... quite some harsh replies...
>iffy about downloading anything from someone that doesn't have some kind of rating on here
Well, as you might have seen this is my university account for hosting the stuff. So it should be secure!!!

Gameplay:
The game has a relatively simple plot. It consists of 10 levels (+Tutorial).
The goal is to destroy the boss who's centred in the middle.
You've got 5 different unit-types you can place around him.
The boss consisting of several weapons will try everything he can do defend himself.
You'll need a strategy for each level (except the first maybe)

>Also, are you sure you know what casual games are?
Why is everybody so f*****-up-impolite here? Yes I do!
My rating is probably so low because I don't post very much, so I thought hey maybe someone is intrested in a free game.
250MB for a virus?? I think I could do better than that

if you have an xbox360-controller you can use it as well

greetings
zqueezy


PS: >Also glancing at your topics started shows what seems to be spam
Which one was spam???

[Edited by - zqueezy on February 23, 2008 8:22:19 AM]

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Chill out dude, this is a gamedev (mostly programming) forum. We constantly share ideas and games with each other.

I was not impolite. I asked you a question because I don't like casual games. Casual games are flashy, shiny, easy-to-play regurgitated 10-20 meg downloads that you have to pay $10-20 for if you manage to make it past the trial version without uninstalling.

These are casual games: http://www.gamefalls.com/

It seemed to me like your 200+ meg RAR (zip files for the elites and geeks) from a student account using XNA (casual gamers probably struggle to install the latest service packs) is anything but casual.

Take a tip and listen to what we have to say. If you think a badly formatted post, condescendingly offering a FREE game to us poor, poor game developers, without pictures or a good description and not warning about the size of the download or even bothering to make it a hyperlink will get you good reviews, you better start rethinking.

Also you have a flat rating, not a bad rating, and I never thought your game might contain malware.

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I'm chilled to the utmost.
To be honest I was more waiting for hard criticism than fancy words.
well it does not fullfill 100% of the casual games definition (see wikipedia) since its size, free of chargeness and stuff.
I'm not looking for a good-rating, if you prefer give me a bad one and I won't be disturbed.
I love this forum very much cause I found help about some topics here that I'd never found anywhere else.
I'm well aware that other people have lots of more-high-polished, probably better games here but why not give it a try for some people?
I'm not offended or anything

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No, I really don't care about ratings. I'm glad you listen to me, I hope you get good advice here.

So you know where I'm coming from, I got burnt by a post quite like yours on the Ogre forum. I was really looking forward to this suave game, and it just froze on the menu screen.

Quote:
Quote:
Hi there!
Where can i get Apotheosis (by Singularity Studios), bins or source or just the comunity/forums ? I been googling all morning without success.


we havent put it up anywhere, basically all of us burnt ourselves out and havent really thought about releasing it, as it was mainly for portfolio work and a uni assignment but if theres enough intrest for the game i guess we can arrange something :) if ur keen for a copy i guess u could msn me (jedilamma at hotmail dot com) and ill send the binaries (250 meg)

heaps didnt expect people to be intrested :P]


http://www.enginecoding.com/bayo/Apotheosis.rar

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You seem to have gotten a rather less-than-warm reception so far, but you also seem to have over-reacted. The "pics before 200mb download" is a common, practical request. 200mb is an awful lot. Really, I would think that for your target 50mb would be a cap. 200mb took me about 10 minutes to download and a couple minutes to extract. If you hadn't noticed, you've got 200mb of sound (unzipped), while textures, sprites, and models are only around 20mb. And the .pbd isn't necessary, which would shave off 1mb. Surely you could decrease the size of the sound considerably. As stated above, .zip is a much better choice for your target than .rar. Windows comes with an (admittedly terrible) unzipper, but .rars require a separate program, which many people wouldn't know. At the moment it does seem as if this is targeted more at other game developers more than Joe User.

Okay, onto the game. Firstly, the graphics are very nice! I'm going to examine them for inspiration, since it's very similar in style to what I was wanting in my game. However, upon running the program, it sat at the load screen for a minute or two, then just closed. I tried to run it again, but nothing happened. I looked at task manager, and RotationWar.exe was running, and constantly sucking up more and more memory. After a struggle with task manager, RotationWar turned on (presumably from the second time I tried to run it), but the first one with the memory leak was still running (and task manager wouldn't kill it). I eventually had to reboot when RotationWar.exe was using up 170 mbs of RAM and increasing at the rate of ~2mb each second. Ick!

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hey,
sorry about the filesize... it's just that xna does not support other sound-formats than wave and we didn't want to mess around with DirectX too much because of the game complexity itself and during development we thought about exporting to xbox360.
the loading screen takes so long because everything is preloaded, even the music. Our counselor for the course said it would be horrible to allocate memory on the fly on the xbox so we preloaded everything. unfortunately it took very long to load the game and nothing could be seen before the menu-screen so I hacked in another game-class just to show the first loading-image. this was in a seperate thread. as soon as the intialization of the memory-stuff is done this loading-screen-game ("thread") was stopped but there seems to be some stuff going on internally from xna because of your mentioned gap. I'm very sorry!

and yes, you are all right screenshots are neccessary, but it was my first anouncement for a game and i haven't read many of those before.

anyone downloading: please be patient when you see the loading screen
rar is uncommon? i didn't know. I only use rar... and most zip-programs will support it i guess. doesn't surprise me though that micclesoft's doesn't

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Lots of people are happy to download 200Mb, that wasn't the problem. But on these forums people normally will warn about large files, and will post a screenshot or two... think of it as advertising your game. There are tons of games people work on so we can't download everything...

The screenshots do look quite nice, you might want to edit your first page to have them.

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