Jump to content
  • Advertisement
Sign in to follow this  

OpenGL POT & NPOT texture

This topic is 3927 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

NPOT is only available from OpenGL 2 and above. Some implementations may still have some restrictions attached to NPOTS (like no mipmaps, only clamp, no repeat etc.) and fall to software mode if required. You would have to look for the appropriate externsion string in GL_EXTENSIONS to verify it is fully hardware accelerated.

POT texutures have the size restriced to powers of two but are supported since OpenGL 1.0. POT textures are also potentially faster that NPOT textures.

Working with POT and NPOT textures is mostly the same though.

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!