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Stencil

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glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF) glStencilOp(GL_KEEP, GL_KEEP, GL_INCR) This two function will increament stencil value from 1 to 2 when we render something where stencil value is 1. Is there is any way to increament this value from 1 to any value (3,4,5..)

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