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OpenGL New to OpenGL

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I've been programming with DirectX for awhile now, and was wondering how hard is it to learn OpenGL for a seasoned DirectX programer? All information on learning OpenGL will be greatly apreciated.

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I suppose you learnt directX by reading the MSDN.
I suppose you now have a good deal of concepts and just need to replace them with GL counterparts.

The specification or the red book is probably overkill of this.
NeHe is aimed at starters and I personally never liked it much.

Have you considered reading the reference pages? Since you already know more or less how D3D works, I suppose they may be sufficient.

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The OpenGL Programming Guide (the red book) really is an excellent resource. You can even download an old version of the book for OpenGL 1.1 (which is still very relevent) from http://opengl.org/documentation/red_book//

I also suggest getting and learning to use SDL, so that you never have to worry about messy Win32 code. The red book often uses GLUT for that purpose, but SDL is generally regarded as being better.

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nehe.gamedev.net

You might now about it already or your experience has outgrown it, but I thought I should mention it here because I learned most of what I know from his pages.

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