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[.net] spriteBatch and 3D XNA

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I am writing a 2D game and I was using sprite batch and all was workign well but then I added some textured quads (within 3D space) and now I get a random spritebatch null exception. Spritebatch will draw for awhile before that occurs. I can't figure out why it might be doing this. Is it not a good idea to mix like this? Should I do my spriteBatch before or after my other drawing?

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This topic is 3588 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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