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killah

rollup, spinners & edit boxes

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Hello everybody, I've made a 3DS Studio scene exporter using Max SDK and I'd like to add a GUI in order to let the users adjust some export settings... well, right now I have a simple dialog with only two buttons "Export" and "Cancel", here is the code: ... INT_PTR CALLBACK DlgProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam); bool CExporter::ShowOptions( HINSTANCE aHInstance, HWND aHwnd ) { INT_PTR lResult = DialogBoxParam( aHInstance, MAKEINTRESOURCE(IDD_EXPORTERDLG), aHwnd, DlgProc, (LPARAM)this ); KRM_ASSERT( lResult >= 0 ); return true; } INT_PTR CALLBACK CExporter::DlgProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam) { static CExporter* lExporter; //class with Exporter implementation switch(message) { case WM_INITDIALOG: lExporter = (CExporter*)lParam; return TRUE; case WM_COMMAND: switch(LOWORD(wParam)) { case IDC_BUTTON_EXPORT: EndDialog(hWnd,0); break; case IDC_BUTTON_CANCEL: EndDialog(hWnd,0); break; } break; case WM_CLOSE: EndDialog(hWnd,0); return TRUE; } return FALSE; } ... I'd like to add a rollup with some spinners linked to their edit boxes in it (just to show numeric values), I've tried It but It doesn't seem to work I can't get the values... can anybody tell me how to do that or show me a simple example? Thanks a lot!

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