Jump to content
  • Advertisement
Sign in to follow this  
Emanuele Russo


This topic is 3926 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello, I've got a problem with FBO and alpha test. As soon as I use one FBO for my render to texture step, alpha test works. When I create another FBO, even if I render on the first, alpha test don't work anymore. The same thing happens if I add a COLOR_ATTACHMENT1 to the first frame buffer, as is, using Multiple Render Targets... alpha test don't work anymore. I'm working in opengl, obiuvsly, on a GeForce 6600. If you need more details, I'll be glad to post more. TIA, Emanuele

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!