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UV mapping algo based on point location

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I am searching for the fastest algorithm that accomplishes this: Maps the UV's of a triangle based on a point inside of the triangle. -Will this have to project the triangle and point into 2d space? So far example, I have a texture, with an "x" in the centre. The x should always remain in the same position as the dynamic point inside of the triangle.

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This topic is 3593 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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