UV mapping algo based on point location

Started by
-1 comments, last by EpicArtist 16 years, 2 months ago
I am searching for the fastest algorithm that accomplishes this: Maps the UV's of a triangle based on a point inside of the triangle. -Will this have to project the triangle and point into 2d space? So far example, I have a texture, with an "x" in the centre. The x should always remain in the same position as the dynamic point inside of the triangle.

This topic is closed to new replies.

Advertisement