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SDL losing OpenGL Context

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Whenever I do an SDL_SetVideoMode() after my program has already set it once, (For a resolution change or to toggle fullscreen.) it loses the OpenGL context and all I get from GL is a black screen and drawing doesn't work. I've tried restarting SDL entirely, but it just doesn't fix it. Does anyone know a way to get this to work?

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This topic is 3585 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

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