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fladur

Ocean water

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Last time i make a post about CLOD terrain rendering(thanks to the people that helped me, i managed to get i working) now i made it to the next step, the water, so can anyone help me to find a good tutorial or resource for ocean water rendering? if this maters im using c++ and directx9 please help me!!! [Edited by - fladur on February 16, 2008 10:49:38 AM]

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I remember ATI having posted some water shaders on their developer site in the past. You might also want to try NVIDIA's developer site.

Or just do a google search. I tried searching "water shader" and it found an article at ATI's site about rendering ocean water, taken from the ShaderX book.

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yes in one shaderX book is really good article about endless ocean rendering. its in shaderX 4 chapter 7.4. get this book if you can. in the meantime read about fast furier transform(FFT).

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