Jump to content
  • Advertisement
Sign in to follow this  
EmptyVoid

Better Billboards

This topic is 3928 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

So I know the simple trick of using the inverse of the camera's rotation matrix but I want it to be based on the position of the camera because for the project I'm working on I cant have it be 45 degrees off anyone know how to do this in a shader?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!