Better Billboards

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-1 comments, last by EmptyVoid 16 years, 2 months ago
So I know the simple trick of using the inverse of the camera's rotation matrix but I want it to be based on the position of the camera because for the project I'm working on I cant have it be 45 degrees off anyone know how to do this in a shader?
This is your life, and it's ending one minute at a time. - Fight club

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