Jump to content
  • Advertisement
Sign in to follow this  
Dragon_Strike

inheriting from mpl::vector types *solved

This topic is 3805 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

i would like to have a class that inherits from types specified in mpl::vector something like class A{}; class B{}; template <class TVector> class AB : public TVector // public A, public B typedef mpl::vector<A, B> ABTypes; typedef AB<ABTypes> ABClass; is it possible to get this behavior? my only guess would be to do some recrusive template class that inherits from each element in the vector... EDIT:: found mpl::inherit [Edited by - Dragon_Strike on February 17, 2008 2:44:39 PM]

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!