Jump to content
  • Advertisement
Sign in to follow this  
Obed Zorg

My presentation

This topic is 3950 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

HI fellows I'm a french student , I'm 21 year old. I used to modelling and programming for 4 years. I'm using blender for modelling and I'm developing in C. At present I am developping a 3D Engine in C I've already developped the loading and the rendering of 3D models (point, wireframe, faces). But I encounter some issues with the C langage (I need to use POO to optimize the project) so I plan to learn D langage and rewrite the whole project. That's all folks please take care of me With regards Obed Zorg

Share this post


Link to post
Share on other sites
Advertisement
Why would you want to learn a whole new language and rewrite the whole project with OOP? Did you know that C++ supports OOP as well, and has almost the same syntax as C?

Share this post


Link to post
Share on other sites
  1. You can use OOP in C—although there's no native support for it, you can certainly achieve it anyway.
  2. Weigh your options carefully. While slightly more user-friendly than C++, the D programming language has almost no industrial application, and would probably get you the same looks you would get if you mentioned SNOBOL on your CV.
  3. Be careful when moving from C to C++. You need to forget everything you learned in C, and learn C++ from scratch. While C++ features most of the constructs that are available in C, they are generally used in a completely different way. If you carry over your habits from C, you will not gain many benefits from using C++.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!