Quote:Original post by jollyjeffers
Good luck in the real world with that attitude [rolleyes].
In fact, you're asking the completely wrong question - DX has dependencies, so looking for a compiler that has no dependencies is really a pointless venture because regardless you're going to have some DX dependencies to deal with anyway. Unless you really want to stunt your own appdev work by not using things like D3DX...
Jack
Yup you are going to have to learn to deal with dependencies sooner or later unless you plan on sticking with VB and managed dx(no need to redistribute dx runtimes) and making sure users have latest dx runtimes installed at least or stick with VC++ 6.0 and win32/GDI games like mike morrison's "game programming" book does.