Compiler

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10 comments, last by MrD 588 16 years, 2 months ago
Quote:Original post by jollyjeffers
Good luck in the real world with that attitude [rolleyes].

In fact, you're asking the completely wrong question - DX has dependencies, so looking for a compiler that has no dependencies is really a pointless venture because regardless you're going to have some DX dependencies to deal with anyway. Unless you really want to stunt your own appdev work by not using things like D3DX...

Jack

Yup you are going to have to learn to deal with dependencies sooner or later unless you plan on sticking with VB and managed dx(no need to redistribute dx runtimes) and making sure users have latest dx runtimes installed at least or stick with VC++ 6.0 and win32/GDI games like mike morrison's "game programming" book does.



[size="2"]Don't talk about writing games, don't write design docs, don't spend your time on web boards. Sit in your house write 20 games when you complete them you will either want to do it the rest of your life or not * Andre Lamothe
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Quote:Original post by Jazonxyz
I don't want the user to have need for a runtime.

I want the app to work on most of the computers out there.

The VC runtime is just not gonna happen easily.
The user should not need the VC runtime if the application is built in Release mode since it removes the debug dependency that is built into Debug applications so that you can actually see variable information in your IDE at runtime. Normally PCs don't have that by default since they don't need it.

Quote:This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem.
That is a typical message that you see when trying to run a Debug built application on a PC without the VC runtime.

The user will need the DirectX runtime, there is no way around that. They should have it anyway since pretty much all games include it in their install process.

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