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Normal Map, sending the data to GLSL

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I have a VBO. The VBO has color data. (Red channel used for which bone it uses). Everything I have seen talks about sending the tangent as a multitexcoord. Can I bind two texture attribute VBOS? As I said, I'm already using the color attributes, so that wont work.

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This topic is 3589 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

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