Normal Map, sending the data to GLSL
I have a VBO.
The VBO has color data. (Red channel used for which bone it uses).
Everything I have seen talks about sending the tangent as a multitexcoord. Can I bind two texture attribute VBOS? As I said, I'm already using the color attributes, so that wont work.
Send the tangents or whatever else you need as texture coordinates or use the generic attributes slots. Your choice.
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