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warlords and opengl

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Collision Detection articles (most are 3D but some are 2D):

Collision Detection



Input handling articles:

I couldn't find any good articles within 20 seconds of searching, so I'll leave you with this thread Windows input

You could also look into DirectInput (there should be tons of articles on it), or you could use something else (I think SDL does input, but I've never used it myself) if you're not targetting windows.





Once you've got input working it should be trivial to hook it up to your paddles.

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