Morphing - where to begin?

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2 comments, last by Dancin_Fool 16 years, 1 month ago
Hi, I want to try out some simple Directx object transformations and later use morphing in my game. Which is the best place to begin? Any tips will be appreciated. Thanks, M
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Try some of the mesh examples in the SDK. That should get you started with the basics of mesh objects, assuming your intent is to morph one object into another.

Please don't PM me with questions. Post them in the forums for everyone's benefit, and I can embarrass myself publicly.

You don't forget how to play when you grow old; you grow old when you forget how to play.

there are a few articles about morphing and vertex shader deforming in shaderX series, maybe it could help you
Depends on how advanced a solution you're looking for. Look into parametizing the meshes. Once the meshes are parametized you can look into matching up verts, and then start to blend between them. There's a lot of good paper's out there on mesh morphing.

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