Mipmaps

Started by
-1 comments, last by stalef 16 years, 2 months ago
Does anybody know how the "correct" mipmap-level is calculated? I assume it can be calculated if you use per-vertex texture-coordinates, and the change of the texture-coordinates can be found when interpolating over the face. But what happens if the texture-coordinates is calculated in a fragment shader?

This topic is closed to new replies.

Advertisement