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using shader model 4 / dx10 without the effect framework

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This is usually a bad idea, as you'll end up reinventing most of the framework to do much of note.

That said, open up the SDK documentation and look under "DirectX Graphics -> Reference -> Direct3D -> Shader." Most of what you'll need to use is there.

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It can be done in much the same way as using 'pure' shaders with Direct3D9. The complexity comes in generating the buffers of constants - decoding the packing rules can be a bit of a pain, but once you've done it properly you'll never need touch it again.

hth
Jack

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