Sign in to follow this  

Keeping data on the graphics card

Recommended Posts

Hi, what would I do if I wanted to keep texture data on the graphics card? Say I was changing a texture each frame through some equation, and didn't want to re upload it each frame, but just put up an initial version then modify it with constant inputs, is there a way to do that?

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this