Sign in to follow this  

PhysX loading animated mesh file

Recommended Posts

Hi, I was wondering if someone can tell me how to load an .X animated mesh file for collision detection with ageia physx. I got confused with the way ageia is explaining meshes in the documentation. So if anyone could clear up a few things, i'd really appreciate it. Thanks in advance!

Share this post

Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this