Quote:Original post by ChJees
More low level stuff.
Low level != power. I can program with a hex editor. That's not power. It's annoyance.
Quote:Original post by ChJees
More low level stuff.
Quote:Original post by fanninator
My question was which of those two books is better.
Quote:Original post by speciesUnknown
"Better" is subjective. I have lots of programming books, and I rarely use them, instead favouring web searches. I occasionally use the "OpenGL Red Book" as a reference, but thats it.
Quote:Original post by ChJees
But go ahead with C++, it is worth it in the end.
Quote:Original post by Jan Johannsen
Python and Pygame, use the book "Game Programming The L Line, The Express Line to Learning" by Andy Harris and you'll be writing games in a month. The more games you write the more game programming concepts you will learn. That is the key. Languages you can learn throughout your career but a good solid set of game programming fundamentals is what you need at your core. And what better way than not to slog through years of learning C++ but actually put out decent games with that book, python and pygame in a month before you lose interest because you are bogged down in a particular language. Make programming fun again! If its not fun you'll give up more quickly.
Cheers,
Jan