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single vs double buffer

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in using double buffer in opengl , we have to use swapbuffers(hdc) for displaying any thing . i wanna know how to use single buffered mode so that anything drawn goes to display directly without any call to swapbuffers(hdc) thanks

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Err, why? You'd get horrible artefacts as you seen half triangles drawn and other stuff. It's not possible in D3D, I'd assume it's not possible in OpenGL either (Although I could be wrong, I'm not an OpenGL person).

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